VR apps developers

SDK for Unity 3D

One prefab

One prefab

Only one prefab for all functionalities

Gamepad

Gamepad

Support for gamepads and joysticks

Visual control

Visual control

Control GUI via you eyes without any additional controllers

No drift

No drift

Stable headtrack without any drift

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Version History

2.0.0 - Much better interfacing with VRCamera prefab, cleaning up the project, visual enhancements.

1.0.7 - Fixed setting the virtual camera, increased the stability of the system UI, the ability to disable the antidrift system.

1.0.6 - By default, the camera rotates the picture to fill the screen, you can change the type of display chambers. In the absence of a gyroscope on a device, the tracking will be emulated by accelerometer and compass. Increased stability antidrift system. Fixed bug with setting the joystick.

1.0.5 - Added support of headtracking at OS Windows Phone 8/8.1; Added ability limited headtracking if a smartphone does not have a gyroscope (in this case, a warning will be displayed Predna the absence of a gyroscope).

1.0.4 - Added support for standard axes and buttons for gamepads, adds the ability to reassign axes and gamepad buttons in the application, with the ability to automatically download and save the settings for each joystick. Added adjusts the size and position of the image under the physical size of the phone (for comfortable viewing in a helmet Fibrum). Added information label for smartphones without a built-in gyro.

1.0.3 - Added support for Unity Canvas-element out of the box, using the interface by headtracking.

1.0.2 - Added check the performance of the smartphone, in the case of low-performance lens distortion effects are disabled.

1.0.1 - Added antidrift system based on accumulating data, and on the basis of the magnetic compass smartphone.

1.0.0 - SDK for smartphones running Android and iOS, which supports headtracking.